Game Designer
Specialist in system and metacognitive design, interaction between games and gamer psychology, optimization, frustration and motivation.
Creator of a psychographic segmentation of gamers. EN - FR
GD Consultant, Author and former GD Employee.
Worked on all kind of games, from AA to indies, from mods to maps, from solo to MMO, PC/console/mobile.
Related skills & knowledge:
Nested loops, retention mechanics, frustration management, rational game design, F2P/GaaS businesses models, progression systems, incentives, balance mechanics, learning curve, rhythm curve, visual/audio feedbacks, core gameplay, 3C, etc.